Your game plan also shifts based on how far you've progressed the quest it actually breaks down fairly cleanly into four phases, one for each stage of the quest and then after quest completion. The difficult part is getting to that point if you just play overload cards indiscriminately, you're going to end up too overloaded to get Bru'kan down with value alongside it and actually close out the game. The general game plan of Quest Shaman is pretty simple on the surface: Play seven overload cards, then drop Stormcaller Bru'kan, and then overwhelm your opponent with value. In addition to the obvious utility of having access to unlock your overloaded mana more often, your available mana is often at a premium, so being able to cycle a card for one mana as opposed to having to play a minion for three mana is a big improvement in my experience. Pizza's list features two Overdrafts for that purpose, which I found in my testing to be the most flexible of the available options. The main differences center around the cards used for draw and/or spell generation. The core of the deck is fairly set, given most of the playable overload cards end up in this deck (with the exceptions of Doomhammer builds, which make room for Doomhammer, Stormstrike and Rockbiter Weapon). The list featured in this guide was built by Pizza and piloted to rank 3 Legend in early September. Players who can master the deck are rewarded with a deck that has a legitimate chance in most matchups (a rarity in this polarized meta game), and an ability to grab victory from the jaws of defeat in any matchup that goes long. This is not an easy deck to play it requires careful turn planning to manage available mana versus overload, as well as an ability to shift focus as the deck progresses through quest completion. Cards like Feral Spirit and Perpetual Flame directly counter that early aggression, and later on, the extreme value from doubling up spells like Charged Call and Serpentshrine Portal slams the door on those decks. In exchange for unfavored matchups against decks that predominantly play off the board (Quest Mage and Quest Warlock, mainly), we have even or better matchups against the rest of the field, particularly board based decks that are targeting Mage and Warlock with early aggression. Quest Shaman is as close to a control deck as we have available in the United in Stormwind meta.
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